26 April 2011

Men Of War - Red Tide


Red Tide (RT) is an extended version of the title independent real-time strategy game Men of War (mow) launched in March this year (TGG No. 4 / 2009). Context of the game remains faithful to the subject World War II, also introduces players to a large number of new missions and a variety of units, army and military weaponry has been upgraded double. The classic battle as Odessa or Sevastopol was re-RT is very lively and is also one of the few titles in the genre you the opportunity to control the Black Coats - the Marine Corps during World famous War II.
The reason for the name of RT is due in most games you have 23 screen control of the group of Marines and the main battle took place on the coast. Similar to mow, RT screen regardless of the nature "hello" to which you become familiar with the gameplay and how to control the game. You are immediately transferred to the battlefield chaos and would have to blindly everything to complete the tough task just described by a line of text, there is no indication or any other assistance. Interface of the game is not much different and the shortcut may be made to streamline the novice is very time consuming to keep in mind manipulation to get the microphone correctly and quickly. Still combine style and tactical action elements, but the 3rd point of view you will see many situations and constraints much more stringent. Force transfer mechanism is no longer free. Instead, the machine will determine the number of task forces and often you only have a few dozen troops to cope with hundreds of enemies are equipped with heavy weapons. Not only limited troop and ammunition in the RT is also scarce and you have to win every item that the enemy left. Fortunately, when out of ammunition, the soldier will run around looking for weapons to continue fighting instead of standing inert scapegoat or hiding out somewhere like in the original version. Mechanism to convert objects between the "archive" (inventory) of soldiers with the flexible, friendly and very welcome now that RT has some items for action on the screen play Stealth (Stealth Action). In addition, infantry can also ask the air force attack rescue when you fall into the stalemate or to pave the way to move forward. This is a very useful feature.
Content of tasks is very rich and high difficulty. What do you think they are assigned to a squad with just 10 people but enemy generals captured in thick base and a dozen soldiers patrolled armored houses ready? Or destroy the armed convoy but before that you must lead your squad through a hedge giant enemy? RT requires players to be very patient and careful to win and you will have to make the save game function regularly if not the game ended too soon. Champion of the stress level is still the defensive screen character, for instance A Handful of Bullets campaign requires you to hold the front line camp wounded soldiers can safely evacuate. There was some initial military but faces quite a player's delight quickly turned to even fall into the offensive "basin" of the enemy, four of the top of a map filled with red and just outside the infantry have a single tank. This is just one of the game where you must fight the adverse situation was even set up in Easy's new game, which draw heavily dependent on the mirco level controls your ability to apply all second is on the battlefield and a little luck.
 
 
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